Files
VR-GAME/Assets/Script/ScoreManager.cs
2026-05-12 01:22:46 +07:00

241 lines
6.9 KiB
C#

using UnityEngine;
using TMPro;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
public class ScoreManager : MonoBehaviour
{
[Header("UI References")]
public TextMeshProUGUI scoreText;
public TextMeshProUGUI timerText;
public GameObject resultCanvas;
public TextMeshProUGUI resultStatusText;
public TextMeshProUGUI resultScoreText;
public Button restartButton;
[Header("Distance Floating UI")]
public GameObject distanceCanvas;
public TextMeshProUGUI distanceText;
[Header("Audio Clips")]
public List<AudioClip> scoreSounds; // Danh sách các âm thanh vào rổ ngẫu nhiên
public AudioClip winSound;
public AudioClip loseSound;
public AudioClip buttonClickSound;
public AudioClip flashSound;
public AudioClip bgMusic;
public AudioClip alarmSound;
[Header("Game Settings")]
public float gameDuration = 60f;
public int targetScore = 50;
private int currentScore = 0;
private float timeRemaining;
private bool isGameOver = false;
private AudioSource musicSource;
private bool alarmPlayed = false;
void Start()
{
currentScore = 0;
timeRemaining = gameDuration;
isGameOver = false;
alarmPlayed = false;
musicSource = gameObject.AddComponent<AudioSource>();
if (bgMusic != null)
{
musicSource.clip = bgMusic;
musicSource.loop = true;
musicSource.volume = 0.5f;
musicSource.Play();
}
UpdateScoreUI();
if (distanceCanvas != null) distanceCanvas.SetActive(false);
if (resultCanvas != null) resultCanvas.SetActive(false);
if (restartButton != null)
{
restartButton.onClick.RemoveAllListeners();
restartButton.onClick.AddListener(() => {
if (AudioPool.Instance != null) AudioPool.Instance.PlaySound(buttonClickSound);
RestartGame();
});
}
}
void Update()
{
if (isGameOver) return;
if (timeRemaining > 0)
{
timeRemaining -= Time.deltaTime;
UpdateTimerUI();
if (timeRemaining <= 10f)
{
timerText.color = Mathf.PingPong(Time.time * 5, 1) > 0.5f ? Color.red : Color.white;
if (!alarmPlayed && alarmSound != null)
{
if (AudioPool.Instance != null) AudioPool.Instance.PlaySound(alarmSound);
alarmPlayed = true;
}
}
}
else
{
timeRemaining = 0;
UpdateTimerUI();
CheckGameEnd();
}
}
void CheckGameEnd()
{
if (currentScore >= targetScore)
{
EndGame("YOU WIN!", Color.green, winSound);
StartCoroutine(CelebrationEffect());
}
else
{
EndGame("GAME OVER", Color.red, loseSound);
}
}
private void OnTriggerEnter(Collider other)
{
ProcessScore(other.gameObject);
}
private void OnCollisionEnter(Collision collision)
{
ProcessScore(collision.gameObject);
}
void ProcessScore(GameObject obj)
{
if (isGameOver) return;
BouncyBall ball = obj.GetComponent<BouncyBall>();
if (ball == null || ball.isScored) return;
ball.isScored = true;
#if UNITY_ANDROID || UNITY_IOS
Handheld.Vibrate();
#endif
// Chọn ngẫu nhiên âm thanh vào rổ
if (AudioPool.Instance != null && scoreSounds != null && scoreSounds.Count > 0)
{
AudioClip randomClip = scoreSounds[Random.Range(0, scoreSounds.Count)];
AudioPool.Instance.PlaySound(randomClip, 1f, true);
}
float distance = Vector3.Distance(ball.shotPosition, transform.position);
int points = CalculatePoints(distance);
currentScore += points;
UpdateScoreUI();
StartCoroutine(FlashScoreUI());
if (distanceCanvas != null)
{
StopAllCoroutines(); // Dùng cái này để đảm bảo reset mọi hiệu ứng cũ
StartCoroutine(ShowDistanceUI(distance));
StartCoroutine(CelebrationEffect()); // Chỉ chạy nếu đã win
}
ball.enabled = false;
Destroy(obj, 1f);
}
int CalculatePoints(float distance)
{
if (distance >= 20f) return 3;
if (distance >= 10f) return 2;
if (distance >= 6f) return 1;
return 1;
}
void UpdateScoreUI()
{
if (scoreText != null) scoreText.text = "Score: " + currentScore;
}
void UpdateTimerUI()
{
if (timerText != null)
{
int minutes = Mathf.FloorToInt(timeRemaining / 60);
int seconds = Mathf.FloorToInt(timeRemaining % 60);
timerText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
}
}
IEnumerator ShowDistanceUI(float distance)
{
if (distanceText != null) distanceText.text = $"{distance:F1}m";
distanceCanvas.SetActive(true);
for (int i = 0; i < 5; i++)
{
distanceText.enabled = !distanceText.enabled;
if (distanceText.enabled && AudioPool.Instance != null)
AudioPool.Instance.PlaySound(flashSound, 0.7f, true);
yield return new WaitForSeconds(0.2f);
}
distanceText.enabled = true;
yield return new WaitForSeconds(1.0f);
distanceCanvas.SetActive(false);
}
IEnumerator FlashScoreUI()
{
for (int i = 0; i < 3; i++)
{
scoreText.color = Color.yellow;
yield return new WaitForSeconds(0.1f);
scoreText.color = Color.white;
yield return new WaitForSeconds(0.1f);
}
}
IEnumerator CelebrationEffect()
{
while (isGameOver)
{
resultStatusText.color = new Color(Random.value, Random.value, Random.value);
resultScoreText.transform.localScale = Vector3.one * (1f + Mathf.PingPong(Time.time * 2, 0.2f));
yield return new WaitForSeconds(0.1f);
}
}
void EndGame(string status, Color statusColor, AudioClip endClip)
{
isGameOver = true;
if (musicSource != null) musicSource.Stop();
if (AudioPool.Instance != null) AudioPool.Instance.PlaySound(endClip);
if (resultCanvas != null)
{
resultCanvas.SetActive(true);
resultStatusText.text = status;
resultStatusText.color = statusColor;
resultScoreText.text = "Final Score: " + currentScore;
}
}
public void RestartGame()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}