239 lines
11 KiB
Plaintext
239 lines
11 KiB
Plaintext
[Licensing::Module] Trying to connect to existing licensing client channel...
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Built from '6000.3/staging' branch; Version is '6000.3.10f1 (e35f0c77bd8e) revision 14901004'; Using compiler version '194234433'; Build Type 'Release'
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OS: 'Windows 11 (10.0.26200) CoreSingleLanguage' Language: 'en' Physical Memory: 7896 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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System architecture: x64
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Process architecture: x64
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-manhd" at "2026-05-26T02:09:59.5138528Z"
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Date: 2026-05-26T02:09:59Z
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COMMAND LINE ARGUMENTS:
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E:\App\6000.3.10f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker5
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-projectPath
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E:/Project3/OnlyNPC
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-logFile
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Logs/AssetImportWorker5.log
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-srvPort
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52194
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-licensingIpc
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LicenseClient-manhd
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-job-worker-count
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9
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-background-job-worker-count
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: E:/Project3/OnlyNPC
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E:/Project3/OnlyNPC
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-gfx=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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Player connection [28064] Target information:
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Player connection [28064] * "[IP] 10.176.48.1 [Port] 0 [Flags] 2 [Guid] 3214879973 [EditorId] 3214879973 [Version] 1048832 [Id] WindowsEditor(7,emDuy) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [28064] * "[IP] 192.168.20.60 [Port] 0 [Flags] 2 [Guid] 3214879973 [EditorId] 3214879973 [Version] 1048832 [Id] WindowsEditor(7,emDuy) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [28064] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [28064] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 9
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 0.79 ms, found 0 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.3.10f1 (e35f0c77bd8e)
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[Subsystems] Discovering subsystems at path E:/App/6000.3.10f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path E:/Project3/OnlyNPC/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a2)
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Vendor: NVIDIA
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VRAM: 3962 MB
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Driver: 32.0.15.9174
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Initialize mono
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Mono path[0] = 'E:/App/6000.3.10f1/Editor/Data/Managed'
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Mono path[1] = 'E:/App/6000.3.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'E:/App/6000.3.10f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56596
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.4+4293ba1
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Session Id: 1d35b142ca40448183ef167800234aad
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Correlation Id: 132241c49aa237de09dba1ca265a6787
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External correlation Id: 2361562786752326130
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Machine Id: 3Bo+fz+DZmWIgiAWSO2eIxP5jRk=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-manhd" (connect: 0.00s, validation: 0.18s, handshake: 2.38s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-manhd-notifications" at "2026-05-26T02:10:02.0745264Z"
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[Licensing::Module] Licensing Background thread has ended after 2.56s
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Registering precompiled unity dll's ...
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Register platform support module: E:/App/6000.3.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX
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Product: Unity Personal
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Type: ULF
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Expiration: 2026-07-02T02:36:53Z
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[Licensing::Module] License group:
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Id: 18968091479322-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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Register platform support module: E:/App/6000.3.10f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Registered in 0.013745 seconds.
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- Loaded All Assemblies, in 1.153 seconds
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Native extension for Android target not found
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Android Extension - Scanning For ADB Devices 788 ms
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Native extension for WindowsStandalone target not found
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.411 seconds
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Domain Reload Profiling: 2564ms
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BeginReloadAssembly (621ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (3ms)
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RebuildCommonClasses (72ms)
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RebuildNativeTypeToScriptingClass (12ms)
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initialDomainReloadingComplete (104ms)
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LoadAllAssembliesAndSetupDomain (343ms)
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LoadAssemblies (618ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (335ms)
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TypeCache.Refresh (332ms)
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TypeCache.ScanAssembly (280ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
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FinalizeReload (1412ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1332ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (897ms)
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SetLoadedEditorAssemblies (5ms)
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BeforeProcessingInitializeOnLoad (111ms)
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ProcessInitializeOnLoadAttributes (200ms)
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ProcessInitializeOnLoadMethodAttributes (119ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX
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Product: Unity Personal
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Type: ULF
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Expiration: 2026-07-02T02:36:53Z
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[Licensing::Module] License group:
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Id: 18968091479322-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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- Loaded All Assemblies, in 1.152 seconds
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Refreshing native plugins compatible for Editor in 0.17 ms, found 0 plugins.
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Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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[MODES] ModeService[none].Initialize
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[MODES] ModeService[none].LoadModes
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[MODES] Loading mode Default (0) for mode-current-id-OnlyNPC
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ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.993 seconds
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Domain Reload Profiling: 2141ms
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BeginReloadAssembly (298ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (6ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (60ms)
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RebuildCommonClasses (42ms)
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RebuildNativeTypeToScriptingClass (13ms)
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initialDomainReloadingComplete (46ms)
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LoadAllAssembliesAndSetupDomain (748ms)
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LoadAssemblies (637ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (286ms)
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TypeCache.Refresh (201ms)
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TypeCache.ScanAssembly (174ms)
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BuildScriptInfoCaches (71ms)
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ResolveRequiredComponents (9ms)
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FinalizeReload (993ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (667ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (13ms)
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SetLoadedEditorAssemblies (9ms)
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BeforeProcessingInitializeOnLoad (159ms)
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ProcessInitializeOnLoadAttributes (336ms)
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ProcessInitializeOnLoadMethodAttributes (141ms)
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AfterProcessingInitializeOnLoad (7ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (9ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
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Refreshing native plugins compatible for Editor in 0.77 ms, found 0 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 68 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 4913 unused Assets / (10.4 MB). Loaded Objects now: 5657.
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Memory consumption went from 151.2 MB to 140.8 MB.
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Total: 31.174000 ms (FindLiveObjects: 3.218600 ms CreateObjectMapping: 1.127700 ms MarkObjects: 13.737400 ms DeleteObjects: 13.083800 ms)
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