Files
BABA_YAGA/Assets/Scripts/Camera Controller/CameraCharacterFading.cs
2026-03-27 12:08:16 +07:00

32 lines
1.0 KiB
C#

using UnityEngine;
namespace OnlyScove.Scripts
{
[System.Serializable]
public class CameraCharacterFading
{
[Header("Character Fading")]
[SerializeField] private bool useCharacterFading = true;
[SerializeField] private float minVisibleDistance = 1.2f;
[SerializeField] private float fullyHiddenDistance = 0.6f;
[SerializeField] private Renderer[] characterRenderers;
public void HandleCharacterFading(float currentDistance)
{
if (!useCharacterFading || characterRenderers == null || characterRenderers.Length == 0) return;
float alpha = Mathf.InverseLerp(fullyHiddenDistance, minVisibleDistance, currentDistance);
foreach (var renderer in characterRenderers)
{
if (renderer != null)
{
Color color = renderer.material.color;
color.a = alpha;
renderer.material.color = color;
}
}
}
}
}