Files
BABA_YAGA/Assets/Scripts/Player/Generic/Utils/vTargetLookAt.cs
2026-06-04 10:42:23 +07:00

21 lines
752 B
C#

using UnityEngine;
namespace Invector.Utils
{
public class vTargetLookAt : MonoBehaviour
{
public Transform target;
public float smooth;
public float offsetHeight;
public bool limitDistance;
public float minDistanceToLook;
// Update is called once per frame
void Update()
{
if (!target) return;
var dir = target.position + Vector3.up * offsetHeight - transform.position;
Quaternion rotation = Quaternion.LookRotation(dir.normalized, Vector3.up);
if (!limitDistance || dir.magnitude > minDistanceToLook)
transform.rotation = Quaternion.Lerp(transform.rotation, rotation, smooth * Time.deltaTime);
}
}
}