Files
BABA_YAGA/Assets/Scripts/Player/Weapon/vAmmoStandalone.cs
2026-06-04 10:42:23 +07:00

26 lines
820 B
C#

using UnityEngine;
using System.Collections;
namespace Invector.vItemManager
{
using vCharacterController.vActions;
[vClassHeader("vAmmoStandalone")]
public class vAmmoStandalone : vTriggerGenericAction
{
[Header("Ammo Standalone Options")]
[Tooltip("Use the same name as in the AmmoManager")]
public string weaponName;
public int ammoID;
public int ammoAmount;
private vAmmoManager ammoManager;
public override IEnumerator OnPressActionDelay(GameObject cc)
{
yield return StartCoroutine(base.OnPressActionDelay(cc));
ammoManager = cc.gameObject.GetComponent<vAmmoManager>();
if(ammoManager != null)
ammoManager.AddAmmo(weaponName, ammoID, ammoAmount);
}
}
}