99 lines
2.4 KiB
C#
99 lines
2.4 KiB
C#
using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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namespace Invector.vItemManager
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{
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public class vAmmoDisplay : MonoBehaviour
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{
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public int displayID = 1;
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[System.Serializable]
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public class OnChangeAmmoEvent : UnityEvent<int> { }
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[SerializeField]
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[vHelpBox("Ammo loaded in the Clip")]
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protected Text display;
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[SerializeField]
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[vHelpBox("Ammo left in the Inventory")]
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protected Text secundaryDisplay;
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public UnityEvent onShow, onHide;
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[vHelpBox("Event based in the current AmmoID")]
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public OnChangeAmmoEvent onChangeAmmo;
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private int currentAmmoId;
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void Start()
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{
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if (display == null)
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{
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Destroy(gameObject);
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}
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display.text = "";
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if (secundaryDisplay)
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{
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secundaryDisplay.text = "";
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}
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currentAmmoId = -1;
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}
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public void Show()
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{
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if (display)
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{
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display.gameObject.SetActive(true);
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}
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if (secundaryDisplay)
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{
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secundaryDisplay.gameObject.SetActive(true);
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}
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onShow.Invoke();
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}
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public void Hide()
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{
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if (display)
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{
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display.gameObject.SetActive(false);
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}
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if (secundaryDisplay)
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{
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secundaryDisplay.gameObject.SetActive(true);
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}
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onHide.Invoke();
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}
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public void UpdateDisplay(string text1, string text2 = "", int id = 0)
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{
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if (display && !text1.Equals("") && !display.gameObject.activeSelf)
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{
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display.gameObject.SetActive(true);
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}
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if (secundaryDisplay && !text2.Equals("") && !secundaryDisplay.gameObject.activeSelf)
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{
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secundaryDisplay.gameObject.SetActive(true);
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}
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if (currentAmmoId != id)
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{
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onChangeAmmo.Invoke(id);
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currentAmmoId = id;
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}
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if (display)
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{
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display.text = text1;
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}
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if (secundaryDisplay)
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{
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secundaryDisplay.text = text2;
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}
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}
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}
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} |