Files
BABA_YAGA/Assets/Scripts/Interaction/Item Manager/vLockSelectable.cs
2026-06-04 10:42:23 +07:00

27 lines
870 B
C#

using UnityEngine;
using UnityEngine.EventSystems;
public class vLockSelectable : MonoBehaviour
{
public GameObject target;
private void OnDisable()
{
target = null;
}
void Update()
{
if (EventSystem.current.currentSelectedGameObject == null && target)
{
var pointer = new PointerEventData(EventSystem.current);
ExecuteEvents.Execute(EventSystem.current.currentSelectedGameObject, pointer, ExecuteEvents.pointerExitHandler);
EventSystem.current.SetSelectedGameObject(target, new BaseEventData(EventSystem.current));
ExecuteEvents.Execute(target, pointer, ExecuteEvents.pointerEnterHandler);
}
else if (EventSystem.current.currentSelectedGameObject != null)
{
target = EventSystem.current.currentSelectedGameObject;
}
}
}