13 lines
367 B
C#
13 lines
367 B
C#
using UnityEngine;
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namespace OnlyScove.Game_Definition
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{
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[CreateAssetMenu(fileName = "ParkourAction", menuName = "Parkour System/New Parkour Action")]
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public class ParkourAction : ScriptableObject
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{
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[SerializeField] string animationName;
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[SerializeField] private float minHeight;
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[SerializeField] private float maxHeight;
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}
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}
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