Files
BABA_YAGA/Assets/Scripts/Camera Controller/CameraDynamicFOV.cs
2026-03-27 12:08:16 +07:00

29 lines
853 B
C#

using UnityEngine;
namespace OnlyScove.Scripts
{
[System.Serializable]
public class CameraDynamicFOV
{
[Header("Dynamic FOV")]
[SerializeField] private bool useDynamicFOV = true;
[SerializeField] private float baseFOV = 60f;
[SerializeField] private float sprintFOV = 70f;
[SerializeField] private float fovSmoothTime = 5f;
public void HandleDynamicFOV(Camera cam, InputReader inputReader)
{
if (!useDynamicFOV || cam == null || inputReader == null) return;
float targetFOV = baseFOV;
if (inputReader.MoveInput.magnitude > 0.1f && inputReader.IsSprintHeld)
{
targetFOV = sprintFOV;
}
cam.fieldOfView = Mathf.Lerp(cam.fieldOfView, targetFOV, fovSmoothTime * Time.deltaTime);
}
}
}