Files
BABA_YAGA/Assets/Scripts/UI/ProfileController.cs
2026-04-30 17:47:29 +07:00

84 lines
2.6 KiB
C#

using UnityEngine;
using UnityEngine.UIElements;
using System.Threading.Tasks;
namespace Hallucinate.UI
{
public class ProfileController : BaseUIController
{
private Label _username;
private Label _rank;
private ProgressBar _winRateBar;
private Label _winRateText;
private Button _logoutBtn;
// Future authentication schema placeholders
private string _googleIdPlaceholder = "";
private string _avatarUrlPlaceholder = "";
public override void Initialize(VisualElement uxmlRoot, UIManager manager)
{
base.Initialize(uxmlRoot, manager);
_username = root.Q<Label>("Username");
_rank = root.Q<Label>("Rank");
_winRateBar = root.Q<ProgressBar>("WinRateBar");
_winRateText = root.Q<Label>("WinRateText");
_logoutBtn = root.Q<Button>("LogoutBtn");
root.Q<Button>("BackBtn").clicked += async () => await uiManager.Pop();
if (_logoutBtn != null)
{
_logoutBtn.clicked += Logout;
}
LoadProfileData();
}
public override async Task PlayTransitionIn()
{
LoadProfileData(); // Refresh data every time we show the profile
await base.PlayTransitionIn();
}
private void LoadProfileData()
{
// Load saved username or fallback
string savedName = PlayerPrefs.GetString("Username", "Unknown Player");
_username.text = savedName.ToUpper();
// Future schema mockup (Google Sign-In)
_googleIdPlaceholder = PlayerPrefs.GetString("GoogleID", "NOT_LINKED");
_avatarUrlPlaceholder = PlayerPrefs.GetString("AvatarURL", "");
// Mock progression data for now
_rank.text = "DIAMOND II";
_winRateBar.value = 72;
_winRateText.text = "72%";
}
private async void Logout()
{
// Clear local save data
PlayerPrefs.DeleteKey("Username");
PlayerPrefs.DeleteKey("GoogleID");
PlayerPrefs.DeleteKey("AvatarURL");
PlayerPrefs.Save();
Debug.Log("[Profile] User logged out.");
// Disconnect from network if currently running
var runner = Object.FindFirstObjectByType<Fusion.NetworkRunner>();
if (runner != null && runner.IsRunning)
{
await runner.Shutdown();
}
// Redirect to Login Screen
await uiManager.Push<LoginController>();
}
}
}