Files
BABA_YAGA/Assets/Scripts/GameSetup/Maze/Maze.cs
2026-03-30 12:15:19 +07:00

100 lines
2.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MapLocation
{
public int x;
public int z;
public MapLocation(int _x, int _z)
{
x = _x;
z = _z;
}
}
public class Maze : MonoBehaviour
{
public List<MapLocation> directions = new List<MapLocation>() {
new MapLocation(1,0),
new MapLocation(0,1),
new MapLocation(-1,0),
new MapLocation(0,-1) };
public int width = 30; //x length
public int depth = 30; //z length
public byte[,] map;
public int scale = 6;
// Start is called before the first frame update
void Start()
{
InitialiseMap();
Generate();
DrawMap();
}
void InitialiseMap()
{
map = new byte[width,depth];
for (int z = 0; z < depth; z++)
for (int x = 0; x < width; x++)
{
map[x, z] = 1; //1 = wall 0 = corridor
}
}
public virtual void Generate()
{
for (int z = 0; z < depth; z++)
for (int x = 0; x < width; x++)
{
if(Random.Range(0,100) < 50)
map[x, z] = 0; //1 = wall 0 = corridor
}
}
void DrawMap()
{
for (int z = 0; z < depth; z++)
for (int x = 0; x < width; x++)
{
if (map[x, z] == 1)
{
Vector3 pos = new Vector3(x * scale, 0, z * scale);
GameObject wall = GameObject.CreatePrimitive(PrimitiveType.Cube);
wall.transform.localScale = new Vector3(scale, scale, scale);
wall.transform.position = pos;
}
}
}
public int CountSquareNeighbours(int x, int z)
{
int count = 0;
if (x <= 0 || x >= width - 1 || z <= 0 || z >= depth - 1) return 5;
if (map[x - 1, z] == 0) count++;
if (map[x + 1, z] == 0) count++;
if (map[x, z + 1] == 0) count++;
if (map[x, z - 1] == 0) count++;
return count;
}
public int CountDiagonalNeighbours(int x, int z)
{
int count = 0;
if (x <= 0 || x >= width - 1 || z <= 0 || z >= depth - 1) return 5;
if (map[x - 1, z - 1] == 0) count++;
if (map[x + 1, z + 1] == 0) count++;
if (map[x - 1, z + 1] == 0) count++;
if (map[x + 1, z - 1] == 0) count++;
return count;
}
public int CountAllNeighbours(int x, int z)
{
return CountSquareNeighbours(x,z) + CountDiagonalNeighbours(x,z);
}
}