40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Prims : Maze
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{
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public override void Generate()
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{
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int x = 2;
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int z = 2;
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map[x, z] = 0;
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List<MapLocation> walls = new List<MapLocation>();
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walls.Add(new MapLocation(x + 1, z));
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walls.Add(new MapLocation(x - 1, z));
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walls.Add(new MapLocation(x, z + 1));
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walls.Add(new MapLocation(x, z - 1));
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int countloops = 0;
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while (walls.Count > 0 && countloops < 5000)
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{
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int rwall = Random.Range(0, walls.Count);
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x = walls[rwall].x;
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z = walls[rwall].z;
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walls.RemoveAt(rwall);
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if (CountSquareNeighbours(x, z) == 1)
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{
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map[x, z] = 0;
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walls.Add(new MapLocation(x + 1, z));
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walls.Add(new MapLocation(x - 1, z));
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walls.Add(new MapLocation(x, z + 1));
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walls.Add(new MapLocation(x, z - 1));
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}
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countloops++;
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}
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}
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}
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