Files
BABA_YAGA/Assets/Scripts/Player Controller/ParkourController.cs
2026-03-26 20:27:19 +07:00

60 lines
1.5 KiB
C#

using System;
using System.Collections;
using UnityEngine;
namespace OnlyScove.Scripts
{
public class ParkourController : MonoBehaviour
{
[SerializeField] private InputReader inputReader;
EnvironmentScanner environmentScanner;
Animator animator;
PlayerController playerController;
bool inAction;
private void Awake()
{
inputReader = GetComponent<InputReader>();
environmentScanner = GetComponent<EnvironmentScanner>();
animator = GetComponent<Animator>();
playerController = GetComponent<PlayerController>();
}
private void OnEnable()
{
inputReader.OnJumpEvent += HandleParkour;
}
private void OnDisable()
{
inputReader.OnJumpEvent -= HandleParkour;
}
private void HandleParkour()
{
var hitData = environmentScanner.ObstacleCheck();
if (hitData.forwardHitFound)
{
StartCoroutine(DoParkourAction());
}
}
IEnumerator DoParkourAction()
{
inAction = true;
playerController.SetControl(false);
animator.CrossFade("Step Up", 0.1f);
yield return null;
var animationState = animator.GetNextAnimatorStateInfo(0);
yield return new WaitForSeconds(animationState.length);
playerController.SetControl(true);
inAction = false;
}
}
}