Files
BABA_YAGA/Assets/Scripts/AI NPC/ChatBubble.cs
2026-06-05 14:57:25 +07:00

43 lines
1.3 KiB
C#

using UnityEngine;
using TMPro;
using PrimeTween;
namespace Hallucinate.UI
{
public class ChatBubble : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI textDisplay;
[SerializeField] private CanvasGroup canvasGroup;
[SerializeField] private RectTransform bubbleRect;
private Transform mainCameraTransform;
private void Awake()
{
mainCameraTransform = Camera.main.transform;
canvasGroup.alpha = 0;
gameObject.SetActive(false);
}
private void LateUpdate()
{
// Billboard effect
transform.LookAt(transform.position + mainCameraTransform.rotation * Vector3.forward, mainCameraTransform.rotation * Vector3.up);
}
public void Show(string text, float duration = 4f)
{
gameObject.SetActive(true);
textDisplay.text = text;
// Animation using PrimeTween
PrimeTween.Sequence.Create()
.Group(Tween.Alpha(canvasGroup, 1f, 0.3f))
.Group(Tween.Scale(bubbleRect, Vector3.zero, Vector3.one, 0.4f, Ease.OutBack))
.Chain(Tween.Delay(duration))
.Chain(Tween.Alpha(canvasGroup, 0f, 0.5f))
.OnComplete(() => gameObject.SetActive(false));
}
}
}