Files
BABA_YAGA/Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/Utils/vEnableDisableByInputDevice.cs
2026-05-30 09:16:35 +07:00

26 lines
719 B
C#

using UnityEngine;
using Invector.vCharacterController;
public class vEnableDisableByInputDevice : MonoBehaviour
{
public InputDevice inputDevice;
public CheckMethod methodToCheck;
public enum CheckMethod
{
Equals,
Different,
}
void Start()
{
vInput.instance.onChangeInputType -= OnChangeInput;
vInput.instance.onChangeInputType += OnChangeInput;
OnChangeInput(vInput.instance.inputDevice);
}
public void OnChangeInput(InputDevice type)
{
bool validate = methodToCheck == CheckMethod.Different ? type != inputDevice : type == inputDevice;
if (gameObject.activeSelf != validate) gameObject.SetActive(validate);
}
}