13 lines
389 B
C#
13 lines
389 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class vUseRootMotion : StateMachineBehaviour
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{
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// OnStateMove is called before OnStateMove is called on any state inside this state machine
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override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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animator.ApplyBuiltinRootMotion();
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}
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}
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