Files
BABA_YAGA/Assets/Scripts/Player/Generic/Animator/vAnimatorIncreaseDecreaseValue.cs
2026-06-04 10:42:23 +07:00

32 lines
1.1 KiB
C#

using UnityEngine;
public class vAnimatorIncreaseDecreaseValue : StateMachineBehaviour
{
public string targetFloat;
public bool decrease;
private float time;
public float speed = 1;
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (!decrease) time += Time.deltaTime * speed;
else time -= Time.deltaTime * speed;
animator.SetFloat(targetFloat, time);
}
// OnStateMove is called right after Animator.OnAnimatorMove()
//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
// // Implement code that processes and affects root motion
//}
// OnStateIK is called right after Animator.OnAnimatorIK()
//override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
// // Implement code that sets up animation IK (inverse kinematics)
//}
}