62 lines
2.2 KiB
C#
62 lines
2.2 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace Invector.vShooter
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(vShooterManager), true)]
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public class vShooterManagerEditor : vEditorBase
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{
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protected vShooterManager manager;
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protected override void OnEnable()
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{
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base.OnEnable();
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}
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protected override void AdditionalGUI()
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{
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if (!manager)
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manager = (vShooterManager)this.target;
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var color = GUI.color;
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if (toolbars[selectedToolBar].title.Equals("IK Adjust"))
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{
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if (!Application.isPlaying && GUILayout.Button("Create New IK Adjust List"))
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{
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CreateNewIKAdjustList(manager);
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}
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if (manager.weaponIKAdjustList != null && GUILayout.Button("Edit IK Adjust List"))
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{
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vShooterIKAdjustWindow.InitEditorWindow();
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}
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}
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if (Application.isPlaying)
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{
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if (manager.tpCamera)
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{
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GUI.color = Color.red;
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GUI.color = color;
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GUI.enabled = vShooterIKAdjustWindow.curWindow == null;
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GUI.enabled = true;
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EditorGUILayout.Space();
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if (GUILayout.Button(manager.showCheckAimGizmos ? "Hide Aim Gizmos" : "Show Aim Gizmos", EditorStyles.toolbarButton))
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{
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manager.showCheckAimGizmos = !manager.showCheckAimGizmos;
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}
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}
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}
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GUI.color = color;
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}
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public virtual void CreateNewIKAdjustList(vShooterManager targetShooterManager)
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{
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vWeaponIKAdjustList ikAdjust = ScriptableObject.CreateInstance<vWeaponIKAdjustList>();
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AssetDatabase.CreateAsset(ikAdjust, "Assets/" + manager.gameObject.name + "@IKAdjustList.asset");
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targetShooterManager.weaponIKAdjustList = ikAdjust;
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AssetDatabase.SaveAssets();
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}
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}
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} |