36 lines
865 B
C#
36 lines
865 B
C#
using Invector.vItemManager;
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using System.Collections.Generic;
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using UnityEngine;
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public class vItemDisplay3D : MonoBehaviour
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{
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[System.Serializable]
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public class vDisplay
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{
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public int itemId;
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public GameObject itemModel;
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}
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public GameObject currentItemModel;
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public List<vDisplay> displays;
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public virtual void Display(vItemSlot slot)
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{
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if (slot) Display(slot.item);
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}
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public virtual void Display(int id)
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{
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vDisplay display = displays.Find(d => d.itemId.Equals(id));
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if (display != null)
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{
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if (currentItemModel) currentItemModel.SetActive(false);
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display.itemModel.SetActive(true);
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currentItemModel = display.itemModel;
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}
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}
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public virtual void Display(vItem item)
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{
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if (item) Display(item.id);
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}
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}
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