Files
BABA_YAGA/Assets/Scripts/Camera/vThirdPersonCameraState.cs
2026-06-04 21:26:19 +07:00

131 lines
4.9 KiB
C#

using UnityEngine;
using System.Collections.Generic;
namespace Invector
{
public enum TPCameraMode
{
FreeDirectional,
FixedAngle,
FixedPoint,
FirstPerson
}
[System.Serializable]
public class vThirdPersonCameraState
{
public string Name;
public float forward;
public float right;
public float defaultDistance;
public float maxDistance;
public float minDistance;
public float height;
public float smooth = 10f;
public float smoothDamp = 0f;
public float xMouseSensitivity;
public float yMouseSensitivity;
public float yMinLimit;
public float yMaxLimit;
public float xMinLimit;
public float xMaxLimit;
public Vector3 rotationOffSet;
public float cullingHeight;
public float cullingMinDist;
public float fov;
public bool useZoom;
public Vector2 fixedAngle;
public List<LookPoint> lookPoints;
public TPCameraMode cameraMode;
public vThirdPersonCameraState(string name)
{
Name = name;
forward = -1f;
right = 0f;
defaultDistance = 1.5f;
maxDistance = 3f;
minDistance = 0.5f;
height = 0f;
smooth = 10f;
smoothDamp = 0f;
xMouseSensitivity = 3f;
yMouseSensitivity = 3f;
yMinLimit = -40f;
yMaxLimit = 80f;
xMinLimit = -360f;
xMaxLimit = 360f;
cullingHeight = 0.2f;
cullingMinDist = 0.1f;
fov = 60f;
useZoom = false;
forward = 60;
fixedAngle = Vector2.zero;
cameraMode = TPCameraMode.FreeDirectional;
}
public void CopyState(vThirdPersonCameraState state)
{
this.Name = state.Name;
this.forward = state.forward;
this.right = state.right;
this.defaultDistance = state.defaultDistance;
this.maxDistance = state.maxDistance;
this.minDistance = state.minDistance;
this.height = state.height;
this.smooth = state.smooth;
this.smoothDamp = state.smoothDamp;
this.xMouseSensitivity = state.xMouseSensitivity;
this.yMouseSensitivity = state.yMouseSensitivity;
this.yMinLimit = state.yMinLimit;
this.yMaxLimit = state.yMaxLimit;
this.xMinLimit = state.xMinLimit;
this.xMaxLimit = state.xMaxLimit;
this.rotationOffSet = state.rotationOffSet;
this.cullingHeight = state.cullingHeight;
this.cullingMinDist = state.cullingMinDist;
this.fov = state.fov;
this.useZoom = state.useZoom;
this.fixedAngle = state.fixedAngle;
this.lookPoints = state.lookPoints;
this.cameraMode = state.cameraMode;
}
public void Slerp(vThirdPersonCameraState state, float t)
{
this.Name = state.Name;
this.forward = Mathf.Lerp(this.forward, state.forward, t);
this.right = Mathf.Lerp(this.right, state.right, t);
this.defaultDistance = Mathf.Lerp(this.defaultDistance, state.defaultDistance, t);
this.maxDistance = Mathf.Lerp(this.maxDistance, state.maxDistance, t);
this.minDistance = Mathf.Lerp(this.minDistance, state.minDistance, t);
this.height = Mathf.Lerp(this.height, state.height, t);
this.smooth = Mathf.Lerp(this.smooth, state.smooth, t);
this.smoothDamp = Mathf.Lerp(this.smoothDamp, state.smoothDamp, t);
this.xMouseSensitivity = Mathf.Lerp(this.xMouseSensitivity, state.xMouseSensitivity, t);
this.yMouseSensitivity = Mathf.Lerp(this.yMouseSensitivity, state.yMouseSensitivity, t);
this.yMinLimit = Mathf.Lerp(this.yMinLimit, state.yMinLimit, t);
this.yMaxLimit = Mathf.Lerp(this.yMaxLimit, state.yMaxLimit, t);
this.xMinLimit = Mathf.Lerp(this.xMinLimit, state.xMinLimit, t);
this.xMaxLimit = Mathf.Lerp(this.xMaxLimit, state.xMaxLimit, t);
this.rotationOffSet = Vector3.Lerp(this.rotationOffSet, state.rotationOffSet, t);
this.cullingHeight = Mathf.Lerp(this.cullingHeight, state.cullingHeight, t);
this.cullingMinDist = Mathf.Lerp(this.cullingMinDist, state.cullingMinDist, t);
this.fov = Mathf.Lerp(this.fov, state.fov, t);
this.useZoom = state.useZoom;
this.fixedAngle = Vector2.Lerp(this.fixedAngle, state.fixedAngle, t);
this.lookPoints = state.lookPoints;
this.cameraMode = state.cameraMode;
}
}
[System.Serializable]
public class LookPoint
{
public string pointName;
public Vector3 positionPoint;
public Vector3 eulerAngle;
public bool freeRotation;
}
}