Files
BABA_YAGA/Assets/Scripts/Interaction/Item Manager/vItemListData.cs
2026-06-04 10:42:23 +07:00

16 lines
351 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Invector.vItemManager
{
[CreateAssetMenu(menuName = "Invector/Inventory/New Item List")]
public class vItemListData : ScriptableObject
{
public List<vItem> items = new List<vItem>();
public bool inEdition;
public bool itemsHidden = true;
}
}