27 lines
870 B
C#
27 lines
870 B
C#
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
|
|
public class vLockSelectable : MonoBehaviour
|
|
{
|
|
public GameObject target;
|
|
|
|
private void OnDisable()
|
|
{
|
|
target = null;
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if (EventSystem.current.currentSelectedGameObject == null && target)
|
|
{
|
|
var pointer = new PointerEventData(EventSystem.current);
|
|
ExecuteEvents.Execute(EventSystem.current.currentSelectedGameObject, pointer, ExecuteEvents.pointerExitHandler);
|
|
EventSystem.current.SetSelectedGameObject(target, new BaseEventData(EventSystem.current));
|
|
ExecuteEvents.Execute(target, pointer, ExecuteEvents.pointerEnterHandler);
|
|
}
|
|
else if (EventSystem.current.currentSelectedGameObject != null)
|
|
{
|
|
target = EventSystem.current.currentSelectedGameObject;
|
|
}
|
|
}
|
|
} |