Files
BABA_YAGA/Assets/Scripts/UI/ProfileController.cs
2026-06-09 22:46:32 +07:00

135 lines
4.6 KiB
C#

using UnityEngine;
using UnityEngine.UIElements;
using System.Threading.Tasks;
using Hallucinate.Game;
using Hallucinate.UI;
namespace Hallucinate.UI
{
public class ProfileController : BaseUIController
{
private Label _username;
private Label _rank;
private Label _eloLabel;
private ProgressBar _winRateBar;
private Label _winRateText;
private Button _logoutBtn;
// Future authentication schema placeholders
private string _googleIdPlaceholder = "";
private string _avatarUrlPlaceholder = "";
public override void Initialize(VisualElement uxmlRoot, UIManager manager)
{
base.Initialize(uxmlRoot, manager);
_username = root.Q<Label>("Username");
_rank = root.Q<Label>("Rank");
_eloLabel = root.Q<Label>("EloLabel");
_winRateBar = root.Q<ProgressBar>("WinRateBar");
_winRateText = root.Q<Label>("WinRateText");
_logoutBtn = root.Q<Button>("LogoutBtn");
root.Q<Button>("BackBtn").clicked += async () => await uiManager.Pop();
if (_logoutBtn != null)
{
_logoutBtn.clicked += Logout;
}
if (LocalizationManager.Instance != null)
{
LocalizationManager.Instance.OnLanguageChanged += ApplyLocalization;
ApplyLocalization();
}
LoadProfileData();
}
private void OnDestroy()
{
if (LocalizationManager.Instance != null)
{
LocalizationManager.Instance.OnLanguageChanged -= ApplyLocalization;
}
}
private void ApplyLocalization()
{
if (LocalizationManager.Instance == null) return;
root.Query<Label>().ForEach(l => {
if (l.text == "WIN RATE") l.text = LocalizationManager.Instance.GetLocalizedString("PROFILE_WIN_RATE");
if (l.text == "INVENTORY") l.text = LocalizationManager.Instance.GetLocalizedString("PROFILE_INVENTORY");
});
var backBtn = root.Q<Button>("BackBtn");
if (backBtn != null) backBtn.text = LocalizationManager.Instance.GetLocalizedString("PROFILE_BACK");
if (_logoutBtn != null) _logoutBtn.text = LocalizationManager.Instance.GetLocalizedString("PROFILE_LOGOUT");
}
public override async Task PlayTransitionIn()
{
await LoadProfileData(); // Refresh data every time we show the profile
await base.PlayTransitionIn();
}
private async Task LoadProfileData()
{
// Load saved username or fallback
string savedName = PlayerPrefs.GetString("Username", "Unknown Player");
_username.text = savedName.ToUpper();
// Future schema mockup (Google Sign-In)
_googleIdPlaceholder = PlayerPrefs.GetString("GoogleID", "NOT_LINKED");
_avatarUrlPlaceholder = PlayerPrefs.GetString("AvatarURL", "");
// Fetch real Elo data
var eloData = await FirebaseService.GetPlayerData(savedName);
if (_eloLabel != null) _eloLabel.text = eloData.Rating.ToString();
if (_rank != null)
{
_rank.text = EloSystem.GetRank(eloData.Rating).ToUpper();
if (ColorUtility.TryParseHtmlString(EloSystem.GetRankColor(eloData.Rating), out Color rankColor))
{
_rank.style.color = rankColor;
}
}
// Calculate Win Rate from GamesPlayed (requires adding wins to schema, but for now we use mock/partial)
if (eloData.GamesPlayed > 0)
{
// Note: To show a real winrate, we'd need to store 'Wins' in PlayerEloData.
// For now, keeping the mock or setting a placeholder.
_winRateText.text = "CALCULATING...";
}
}
private async void Logout()
{
// Clear local save data
PlayerPrefs.DeleteKey("Username");
PlayerPrefs.DeleteKey("GoogleID");
PlayerPrefs.DeleteKey("AvatarURL");
PlayerPrefs.Save();
Debug.Log("[Profile] User logged out.");
// Disconnect from network if currently running
var runner = Object.FindFirstObjectByType<Fusion.NetworkRunner>();
if (runner != null && runner.IsRunning)
{
await runner.Shutdown();
}
// Redirect to Login Screen
await uiManager.Push<LoginController>();
}
}
}