52 lines
1.1 KiB
C#
52 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Crawler : Maze
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{
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public override void Generate()
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{
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//for (int i = 0; i < 2; i++)
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// CrawlV();
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//for(int i = 0; i < 3; i++)
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// CrawlH();
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}
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void CrawlV()
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{
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bool done = false;
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int x = Random.Range(1,width-1);
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int z = 1;
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while (!done)
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{
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map[x, z] = 0;
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if (Random.Range(0, 100) < 50)
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x += Random.Range(-1, 2);
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else
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z += Random.Range(0, 2);
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done |= (x < 1 || x >= width-1 || z < 1 || z >= depth-1);
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}
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}
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void CrawlH()
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{
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bool done = false;
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int x = 1;
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int z = Random.Range(1,depth-1);
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while (!done)
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{
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map[x, z] = 0;
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if (Random.Range(0, 100) < 50)
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x += Random.Range(0, 2);
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else
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z += Random.Range(-1, 2);
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done |= (x < 1 || x >= width-1 || z < 1 || z >= depth-1);
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}
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}
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}
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