Files
BABA_YAGA/Assets/Editor/Resources/Vbot2.0_IKAdjusts/RPGs@vBot.asset
2026-06-04 10:42:23 +07:00

283 lines
8.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d054d6e948083b0469b2ff301c0adbab, type: 3}
m_Name: RPGs@vBot
m_EditorClassIdentifier:
weaponCategories:
- RPG
ikAdjustsLeft:
- name: Standing
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
- name: StandingAiming
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
- name: Crouching
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
- name: CrouchingAiming
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
ikAdjustsRight:
- name: Standing
weaponHandOffset:
position: {x: 0.12691855, y: -0.057026714, z: 0.04509468}
eulerAngles: {x: 1.61204, y: 359.15427, z: 330.1181}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
- name: StandingAiming
weaponHandOffset:
position: {x: 1e-45, y: -1e-45, z: 1e-45}
eulerAngles: {x: 356.69452, y: 347.378, z: 349.5275}
weaponHintOffset:
position: {x: -0.004051357, y: -0.0067210565, z: 0.05512201}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: -1e-45, y: -1e-45, z: -1e-45}
eulerAngles: {x: 1.61e-43, y: 1.61e-43, z: 1.61e-43}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: -20, y: -10}
- name: Crouching
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 351.64426, y: 0.07493059, z: 0.118835084}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
- name: CrouchingAiming
weaponHandOffset:
position: {x: -0.014563781, y: -0.08839102, z: 0.036050193}
eulerAngles: {x: -0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: -10, y: -33}
head: {x: -10, y: 20}
standingRight:
name: Standing
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
standingAimingRight:
name: StandingAiming
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
standingLeft:
name: Standing
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
standingAimingLeft:
name: StandingAiming
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
crouchingRight:
name: Crouching
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
crouchingAimingRight:
name: CrouchingAiming
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
crouchingLeft:
name: Crouching
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
crouchingAimingLeft:
name: CrouchingAiming
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}