Files
BABA_YAGA/Assets/Editor/Resources/Vbot2.0_IKAdjusts/Bow@Vbot.asset
2026-06-04 10:42:23 +07:00

283 lines
9.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d054d6e948083b0469b2ff301c0adbab, type: 3}
m_Name: Bow@Vbot
m_EditorClassIdentifier:
weaponCategories:
- Bow
ikAdjustsLeft:
- name: Standing
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 340.34958, y: 359.90942, z: 359.7883}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: -0.07846216, y: 0.07601754, z: -0.09941971}
eulerAngles: {x: 314.5279, y: 92.26017, z: 81.38225}
supportHintOffset:
position: {x: 0.04257875, y: 0.013475465, z: -0.080975786}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
- name: StandingAiming
weaponHandOffset:
position: {x: 0.09825097, y: 0.0075117275, z: -0.0146843735}
eulerAngles: {x: 357.97623, y: 336.20804, z: 0.9672326}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 0.030835655, y: 0.010476179, z: -0.06427148}
eulerAngles: {x: 357.0854, y: 38.800285, z: 5.1407533}
supportHintOffset:
position: {x: -0.3575388, y: -0.4322402, z: 0.20791106}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
- name: Crouching
weaponHandOffset:
position: {x: 0.15325218, y: 0.43536407, z: -0.06453021}
eulerAngles: {x: 354.78033, y: 273.66693, z: 359.07874}
weaponHintOffset:
position: {x: 0.12886465, y: -0.13965786, z: 0.11315876}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 0.0036453148, y: 0.0049531795, z: -0.03802142}
eulerAngles: {x: 308.02545, y: 145.9066, z: 338.9411}
supportHintOffset:
position: {x: 0.010652314, y: 0.033419147, z: -0.11466343}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
- name: CrouchingAiming
weaponHandOffset:
position: {x: 0.009814382, y: 0.06040573, z: 0.054259874}
eulerAngles: {x: -0, y: 0, z: 0}
weaponHintOffset:
position: {x: 4.633543e-22, y: -5.02163e-22, z: 4.0688108e-22}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 0.023832679, y: 0.010416363, z: -0.050424516}
eulerAngles: {x: 0.3200409, y: 350.79166, z: 0.43614328}
supportHintOffset:
position: {x: 0.043137025, y: -0.05019181, z: 0.008699741}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
ikAdjustsRight:
- name: Standing
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 0.034881204, y: -0.0046877563, z: -0.08317197}
eulerAngles: {x: -0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
- name: StandingAiming
weaponHandOffset:
position: {x: 0.15510218, y: -0.11856751, z: 0.050237086}
eulerAngles: {x: 0.84751385, y: 15.493032, z: 359.95837}
weaponHintOffset:
position: {x: -0.0008374954, y: 0.024639975, z: -0.0019357628}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 0.07711515, y: -0.042190563, z: -0.024832955}
eulerAngles: {x: 327.82355, y: 359.16785, z: 0.2502697}
supportHintOffset:
position: {x: -0.041491672, y: 0.004266858, z: -0.015088394}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 9}
head: {x: 5, y: 0}
- name: Crouching
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
- name: CrouchingAiming
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
standingRight:
name: Standing
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 0.034881204, y: -0.0046877563, z: -0.08317197}
eulerAngles: {x: -0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
standingAimingRight:
name: StandingAiming
weaponHandOffset:
position: {x: 0.15510218, y: -0.11856751, z: 0.050237086}
eulerAngles: {x: 0.84751385, y: 15.493032, z: 359.95837}
weaponHintOffset:
position: {x: -0.0008374954, y: 0.024639975, z: -0.0019357628}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 0.07711515, y: -0.042190563, z: -0.024832955}
eulerAngles: {x: 327.82355, y: 359.16785, z: 0.2502697}
supportHintOffset:
position: {x: -0.041491672, y: 0.004266858, z: -0.015088394}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 9}
head: {x: 5, y: 0}
standingLeft:
name: Standing
weaponHandOffset:
position: {x: -0.12176308, y: -0.011651101, z: -0.0009314866}
eulerAngles: {x: -0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 0.0017257514, y: -0.009092104, z: 0.0026741892}
eulerAngles: {x: -0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
standingAimingLeft:
name: StandingAiming
weaponHandOffset:
position: {x: 0.09746353, y: -0.11345689, z: -0.011089109}
eulerAngles: {x: 357.97623, y: 336.20804, z: 0.9672326}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: -0, y: 0, z: 0}
supportHandOffset:
position: {x: 0.019420266, y: -0.018329918, z: -0.13479531}
eulerAngles: {x: 1.0018592, y: 359.5602, z: 331.4729}
supportHintOffset:
position: {x: -0.35898846, y: -0.42268413, z: 0.19840693}
eulerAngles: {x: -0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
crouchingRight:
name: Crouching
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
crouchingAimingRight:
name: CrouchingAiming
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
crouchingLeft:
name: Crouching
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}
crouchingAimingLeft:
name: CrouchingAiming
weaponHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
weaponHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHandOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
supportHintOffset:
position: {x: 0, y: 0, z: 0}
eulerAngles: {x: 0, y: 0, z: 0}
spineOffset:
spine: {x: 0, y: 0}
head: {x: 0, y: 0}