Files
BABA_YAGA/Assets/Scripts/Trap/TeleportTrap.cs
2026-05-22 19:27:06 +07:00

49 lines
1.7 KiB
C#

using UnityEngine;
public class TeleportTrap : MonoBehaviour {
private Vector3 GetRandomPosition() {
Vector3 randomPosition;
int attempts = 0;
do {
// Generate random X and Z positions rounded to nearest 10, then offset by 5
float x = Mathf.Round(Random.Range(-45f, 45f) / 10f) * 10f + 5f;
float z = Mathf.Round(Random.Range(-45f, 45f) / 10f) * 10f + 5f;
// Fixed Y position for traps
randomPosition = new Vector3(x, 3.5f, z);
attempts++;
if (attempts > 100) {
Debug.LogWarning("No valid position found for the death trap.");
// Exit if too many attempts are made
break;
}
}
while (
Physics.CheckBox(randomPosition, new Vector3(2.5f, 3.5f, 2.5f), Quaternion.identity, LayerMask.GetMask("Walls")) || // Check for walls
Physics.CheckBox(randomPosition, new Vector3(2.5f, 3.5f, 2.5f), Quaternion.identity, LayerMask.GetMask("Collectible")) || // Check for collectibles
Physics.CheckBox(randomPosition, new Vector3(2.5f, 3.5f, 2.5f), Quaternion.identity, LayerMask.GetMask("Player")) // Check for player
);
// Return a valid position for the death trap
return randomPosition;
}
private Vector3 GetPositionTeleport() {
Vector3 spawnPosition = GetRandomPosition();
return spawnPosition;
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.CompareTag("Player"))
{
collision.transform.position = GetPositionTeleport();
}
}
}