49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
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using UnityEngine;
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public class TeleportTrap : MonoBehaviour {
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private Vector3 GetRandomPosition() {
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Vector3 randomPosition;
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int attempts = 0;
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do {
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// Generate random X and Z positions rounded to nearest 10, then offset by 5
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float x = Mathf.Round(Random.Range(-45f, 45f) / 10f) * 10f + 5f;
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float z = Mathf.Round(Random.Range(-45f, 45f) / 10f) * 10f + 5f;
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// Fixed Y position for traps
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randomPosition = new Vector3(x, 3.5f, z);
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attempts++;
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if (attempts > 100) {
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Debug.LogWarning("No valid position found for the death trap.");
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// Exit if too many attempts are made
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break;
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}
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}
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while (
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Physics.CheckBox(randomPosition, new Vector3(2.5f, 3.5f, 2.5f), Quaternion.identity, LayerMask.GetMask("Walls")) || // Check for walls
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Physics.CheckBox(randomPosition, new Vector3(2.5f, 3.5f, 2.5f), Quaternion.identity, LayerMask.GetMask("Collectible")) || // Check for collectibles
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Physics.CheckBox(randomPosition, new Vector3(2.5f, 3.5f, 2.5f), Quaternion.identity, LayerMask.GetMask("Player")) // Check for player
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);
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// Return a valid position for the death trap
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return randomPosition;
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}
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private Vector3 GetPositionTeleport() {
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Vector3 spawnPosition = GetRandomPosition();
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return spawnPosition;
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}
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private void OnCollisionEnter(Collision collision)
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{
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if (collision.gameObject.CompareTag("Player"))
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{
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collision.transform.position = GetPositionTeleport();
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}
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}
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} |