Files
BABA_YAGA/Assets/Scripts/Player/Shooter/vShooterDamageReceiver.cs
2026-06-04 10:42:23 +07:00

28 lines
978 B
C#

namespace Invector.vCharacterController
{
using vEventSystems;
[vClassHeader("DAMAGE RECEIVER", "You can add damage multiplier for example causing twice damage on Headshots", openClose = false)]
public partial class vDamageReceiver : vMonoBehaviour, vIAttackReceiver
{
public void OnReceiveAttack(vDamage damage, vIMeleeFighter attacker)
{
if ((ragdoll && !ragdoll.iChar.isDead))
{
var _damage = ApplyDamageModifiers(damage);
ragdoll.gameObject.ApplyDamage(_damage, attacker);
onReceiveDamage.Invoke(_damage);
}
else if (targetReceiver)
{
var _damage = ApplyDamageModifiers(damage);
targetReceiver.gameObject.ApplyDamage(_damage, attacker);
onReceiveDamage.Invoke(_damage);
}
else
{
TakeDamage(damage);
}
}
}
}