Files
BABA_YAGA/Assets/Scripts/Camera Controller/CameraZoomHandler.cs
2026-03-27 12:08:16 +07:00

30 lines
897 B
C#

using UnityEngine;
namespace OnlyScove.Scripts
{
[System.Serializable]
public class CameraZoomHandler
{
[Header("Zoom Settings")]
[SerializeField] private float distance = 5;
[SerializeField] private float minDistance = 2f;
[SerializeField] private float maxDistance = 15f;
[SerializeField] private float zoomSensitivity = 1f;
public float CurrentDistance => distance;
public float MinDistance => minDistance;
public void HandleZoom(InputReader inputReader)
{
if (inputReader == null) return;
float scrollDelta = inputReader.ScrollInput.y;
if (Mathf.Abs(scrollDelta) > 0.1f)
{
distance -= scrollDelta * zoomSensitivity * Time.deltaTime;
distance = Mathf.Clamp(distance, minDistance, maxDistance);
}
}
}
}