Files
BABA_YAGA/Assets/Scripts/UI/MainMenuController.cs
2026-04-28 10:25:34 +07:00

179 lines
6.9 KiB
C#

using UnityEngine;
using UnityEngine.UIElements;
using PrimeTween;
using System.Threading.Tasks;
namespace Hallucinate.UI
{
public class MainMenuController : BaseUIController
{
public enum MenuState { Idle, Ribbon }
private MenuState _currentState = MenuState.Idle;
private VisualElement _logo;
private VisualElement _ribbon;
private VisualElement _logoSpace;
private float _lastInteractionTime;
private const float IDLE_TIMEOUT = 5.0f;
private Tween _pulseTween;
private Tween _rotationTween;
public override void Initialize(VisualElement uxmlRoot, UIManager manager)
{
base.Initialize(uxmlRoot, manager);
_logo = root.Q<VisualElement>("Logo");
_ribbon = root.Q<VisualElement>("Ribbon");
_logoSpace = root.Q<VisualElement>("LogoSpace");
if (_logo == null)
{
Debug.LogError($"[MainMenuController] Element 'Logo' not found in UXML!");
return;
}
ResetLogoPosition();
_logo.RegisterCallback<ClickEvent>(OnLogoClicked);
// Bind Buttons
root.Q<Button>("SettingsBtn").clicked += () => uiManager.Push<SettingsController>();
root.Q<Button>("JoinBtn").clicked += () => uiManager.Push<LobbyController>();
root.Q<Button>("CreateBtn").clicked += () => uiManager.Push<LobbyController>();
root.Q<Button>("ProfileBtn").clicked += () => uiManager.Push<ProfileController>();
root.Q<Button>("ExitBtn").clicked += () => Application.Quit();
StartPulse();
_lastInteractionTime = Time.time;
}
private void ResetLogoPosition()
{
if (_logo == null) return;
_logo.style.left = (Screen.width / 2f) - 100;
_logo.style.top = (Screen.height / 2f) - 100;
_logo.style.width = 200;
_logo.style.height = 200;
}
public void SetGameIcon(Texture2D icon)
{
if (icon == null || _logo == null) return;
_logo.style.backgroundImage = icon;
var radius = new StyleLength(new Length(50, LengthUnit.Percent));
_logo.style.borderTopLeftRadius = radius;
_logo.style.borderTopRightRadius = radius;
_logo.style.borderBottomLeftRadius = radius;
_logo.style.borderBottomRightRadius = radius;
_logo.style.overflow = Overflow.Hidden;
var label = _logo.Q<Label>();
if (label != null) label.style.display = DisplayStyle.None;
if (_rotationTween.isAlive) _rotationTween.Stop();
_rotationTween = Tween.Custom(0f, 360f, duration: 4f, cycles: -1, ease: Ease.Linear,
onValueChange: val => _logo.style.rotate = new StyleRotate(new Rotate(Angle.Degrees(val))));
}
public override async Task PlayTransitionIn()
{
// 1. Đưa về trạng thái Idle và reset vị trí Logo về giữa trước khi hiện
_currentState = MenuState.Idle;
ResetLogoPosition();
if (_ribbon != null)
{
_ribbon.style.display = DisplayStyle.None;
_ribbon.style.opacity = 0;
}
// 2. Chạy hiệu ứng bay vào từ bên phải của Base class
// Hàm này sẽ gọi Show() và chạy Tween di chuyển toàn bộ root
await base.PlayTransitionIn();
// 3. Sau khi bay vào xong, tự động kích hoạt Ribbon
TransitionToRibbon();
}
public override async Task PlayTransitionOut()
{
if (_rotationTween.isAlive) _rotationTween.Stop();
await base.PlayTransitionOut();
}
private void OnLogoClicked(ClickEvent evt)
{
_lastInteractionTime = Time.time;
if (_currentState == MenuState.Idle) TransitionToRibbon();
else _ = uiManager.Push<LobbyController>();
}
private async void TransitionToRibbon()
{
// Tránh chạy đè nếu đang ở Ribbon rồi
if (_currentState == MenuState.Ribbon) return;
_currentState = MenuState.Ribbon;
// Hiện Ribbon
_ribbon.style.display = DisplayStyle.Flex;
Tween.Custom(0f, 1f, duration: 0.3f, onValueChange: val => _ribbon.style.opacity = val);
// Đợi UI Toolkit cập nhật layout
await Task.Yield();
if (_logoSpace == null) return;
Rect targetBounds = _logoSpace.worldBound;
// Di chuyển Logo vào vị trí trong Ribbon
Tween.Custom(_logo.style.left.value.value, targetBounds.x, duration: 0.5f, ease: Ease.OutQuad,
onValueChange: val => _logo.style.left = val);
Tween.Custom(_logo.style.top.value.value, targetBounds.y - 35, duration: 0.5f, ease: Ease.OutQuad,
onValueChange: val => _logo.style.top = val);
Tween.Custom(_logo.style.width.value.value, 120f, duration: 0.5f, ease: Ease.OutQuad,
onValueChange: val => _logo.style.width = val);
Tween.Custom(_logo.style.height.value.value, 120f, duration: 0.5f, ease: Ease.OutQuad,
onValueChange: val => _logo.style.height = val);
_lastInteractionTime = Time.time;
}
private void TransitionToIdle()
{
if (_currentState == MenuState.Idle) return;
_currentState = MenuState.Idle;
float targetX = (Screen.width / 2f) - 100;
float targetY = (Screen.height / 2f) - 100;
Tween.Custom(_logo.style.left.value.value, targetX, duration: 0.5f, ease: Ease.OutQuad,
onValueChange: val => _logo.style.left = val);
Tween.Custom(_logo.style.top.value.value, targetY, duration: 0.5f, ease: Ease.OutQuad,
onValueChange: val => _logo.style.top = val);
Tween.Custom(_logo.style.width.value.value, 200f, duration: 0.5f, ease: Ease.OutQuad,
onValueChange: val => _logo.style.width = val);
Tween.Custom(_logo.style.height.value.value, 200f, duration: 0.5f, ease: Ease.OutQuad,
onValueChange: val => _logo.style.height = val);
Tween.Custom(1f, 0f, duration: 0.5f, onValueChange: val => _ribbon.style.opacity = val)
.OnComplete(() => _ribbon.style.display = DisplayStyle.None);
}
public void Update()
{
if (_currentState == MenuState.Ribbon && Time.time - _lastInteractionTime > IDLE_TIMEOUT)
{
TransitionToIdle();
}
}
private void StartPulse()
{
_pulseTween = Tween.Scale(_logo.transform, Vector3.one * 1.1f, duration: 0.8f, cycles: -1, cycleMode: CycleMode.Yoyo, ease: Ease.InOutSine);
}
}
}