| Phase 1: Game Concept & Design |
1.1 |
Finalize Game Concept & Gameplay Direction |
TEAM |
15/05/2026 - 18/05/2026 |
██████████ 100% |
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|
1.3 |
Design UI Style, Horror Theme & Moodboard |
Phương |
18/05/2026 - 23/05/2026 |
██████████ 100% |
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|
1.4 |
Prototype Maze Layout & Environment Concept |
Phương |
20/05/2026 - 26/05/2026 |
██████████ 100% |
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|
1.5 |
Plan Multiplayer Structure & Networking Logic |
Duy,Phương |
24/05/2026 - 01/06/2026 |
██████████ 100% |
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| Phase 2: Core Multiplayer & Player Systems |
2.1 |
Setup Unity Project & Fusion Multiplayer |
Phương |
01/06/2026 - 06/06/2026 |
██████████ 100% |
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|
2.2 |
Develop Lobby System & Room Management |
Phương |
04/06/2026 - 11/06/2026 |
██████████ 100% |
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|
2.3 |
Develop Online Connection & Matchmaking |
Phương |
08/06/2026 - 15/06/2026 |
██████████ 100% |
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|
2.4 |
Develop Player Spawn & Synchronization |
Duy,Phương |
10/06/2026 - 16/06/2026 |
█████░░░░░ 50% |
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|
2.5 |
Develop Random Role Assignment (Seeker / Runner) |
Duy |
14/06/2026 - 18/06/2026 |
░░░░░░░░░░ 5% |
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|
2.6 |
Develop Character Movement System |
Tuấn |
15/06/2026 - 21/06/2026 |
░░░░░░░░░░ 0% |
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|
2.7 |
Develop Camera & Flashlight System |
Tuấn |
18/06/2026 - 25/06/2026 |
░░░░░░░░░░ 0% |
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|
2.8 |
Develop Environment Interaction System |
Tuấn |
22/06/2026 - 01/07/2026 |
░░░░░░░░░░ 0% |
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| Phase 3: Gameplay Features & Environment |
3.1 |
Develop Trap System |
Duy |
01/07/2026 - 09/07/2026 |
░░░░░░░░░░ 0% |
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|
3.2 |
Develop Item System (Battery, Mini Map, Buffs) |
Duy |
05/07/2026 - 13/07/2026 |
░░░░░░░░░░ 0% |
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|
3.3 |
Develop Gameplay Mechanics & Match Flow |
Duy, Tuấn |
10/07/2026 - 19/07/2026 |
░░░░░░░░░░ 0% |
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|
3.4 |
Develop Maze Generation System |
Duy |
01/07/2026 - 13/07/2026 |
░░░░░░░░░░ 0% |
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|
3.5 |
Design Environment Assets & Maze Details |
Tuấn |
10/07/2026 - 21/07/2026 |
░░░░░░░░░░ 0% |
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|
3.6 |
Implement Horror Lighting & Fog Effects |
Phương |
18/07/2026 - 26/07/2026 |
░░░░░░░░░░ 0% |
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|
3.7 |
Develop UI HUD & Ingame Interface |
Phương |
15/07/2026 - 25/07/2026 |
░░░░░░░░░░ 0% |
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|
3.8 |
Develop Win/Lose Screen & Match Result UI |
Phương |
24/07/2026 - 01/08/2026 |
░░░░░░░░░░ 0% |
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| Phase 4: Polish, Testing & Finalization |
4.1 |
Integrate Sound Effects & Background Music |
Tuấn |
01/08/2026 - 06/08/2026 |
░░░░░░░░░░ 0% |
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|
4.2 |
Multiplayer Testing & Synchronization Check |
Tuấn |
04/08/2026 - 09/08/2026 |
░░░░░░░░░░ 0% |
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|
4.3 |
Gameplay Balancing & Bug Fixing |
Duy,Phương |
07/08/2026 - 12/08/2026 |
░░░░░░░░░░ 0% |
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|
4.4 |
UI Polish & Optimization |
Phương |
09/08/2026 - 13/08/2026 |
░░░░░░░░░░ 0% |
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|
4.5 |
Create Game Design Document (GDD) |
Duy,Phương |
09/08/2026 - 14/08/2026 |
░░░░░░░░░░ 0% |
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|
4.6 |
Final Build, Demo & Presentation Preparation |
TEAM |
12/08/2026 - 16/08/2026 |
░░░░░░░░░░ 0% |
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