Files
BABA_YAGA/Assets/Scripts/Player Controller/PlayerDodgeState.cs
2026-04-08 12:38:39 +07:00

51 lines
1.6 KiB
C#

using UnityEngine;
namespace OnlyScove.Scripts
{
public class PlayerDodgeState : PlayerBaseState
{
private readonly int dodgeHash = Animator.StringToHash("Dodge");
private float dodgeDuration = 0.5f;
private float dodgeTimer;
private Vector3 dodgeDirection;
public PlayerDodgeState(PlayerStateMachine stateMachine) : base(stateMachine) {}
public override void Enter()
{
dodgeTimer = dodgeDuration;
stateMachine.Anim.SetTrigger(dodgeHash);
Vector2 input = stateMachine.MoveInput;
if (input != Vector2.zero)
{
dodgeDirection = new Vector3(input.x, 0, input.y).normalized;
dodgeDirection = stateMachine.NetworkedCameraRotation * dodgeDirection;
}
else
{
dodgeDirection = -stateMachine.transform.forward;
}
dodgeDirection.y = 0;
dodgeDirection.Normalize();
stateMachine.transform.rotation = Quaternion.LookRotation(dodgeDirection);
}
public override void Tick(float deltaTime)
{
dodgeTimer -= deltaTime;
// Sử dụng hàm Move tập trung
stateMachine.Move(dodgeDirection * (stateMachine.DashForce * 0.8f), 1.0f, deltaTime);
if (dodgeTimer <= 0)
{
stateMachine.SwitchState(new PlayerIdleState(stateMachine));
}
}
public override void PhysicsTick(float fixedDeltaTime) {}
public override void Exit() {}
}
}