Files
2026-06-04 10:42:23 +07:00

13 lines
389 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class vUseRootMotion : StateMachineBehaviour
{
// OnStateMove is called before OnStateMove is called on any state inside this state machine
override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.ApplyBuiltinRootMotion();
}
}