Files
2026-06-04 10:42:23 +07:00

36 lines
865 B
C#

using Invector.vItemManager;
using System.Collections.Generic;
using UnityEngine;
public class vItemDisplay3D : MonoBehaviour
{
[System.Serializable]
public class vDisplay
{
public int itemId;
public GameObject itemModel;
}
public GameObject currentItemModel;
public List<vDisplay> displays;
public virtual void Display(vItemSlot slot)
{
if (slot) Display(slot.item);
}
public virtual void Display(int id)
{
vDisplay display = displays.Find(d => d.itemId.Equals(id));
if (display != null)
{
if (currentItemModel) currentItemModel.SetActive(false);
display.itemModel.SetActive(true);
currentItemModel = display.itemModel;
}
}
public virtual void Display(vItem item)
{
if (item) Display(item.id);
}
}