Files
2026-06-04 10:42:23 +07:00

20 lines
560 B
C#

using UnityEngine;
namespace Invector
{
public class vAnimateUV : MonoBehaviour
{
public Vector2 speed;
public Renderer _renderer;
public string[] textureParameters = new string[] { "_MainTex" };
private Vector2 offSet;
void Update()
{
offSet.x += speed.x * Time.deltaTime;
offSet.y += speed.y * Time.deltaTime;
for (int i = 0; i < textureParameters.Length; i++)
_renderer.material.SetTextureOffset(textureParameters[i], offSet);
}
}
}