Files
2026-06-04 10:42:23 +07:00

22 lines
533 B
C#

using UnityEngine;
using System.Collections;
namespace Invector
{
public class vDestroyOnSleep : MonoBehaviour
{
IEnumerator Start()
{
var rigdb = GetComponent<Rigidbody>();
var collider = GetComponent<Collider>();
yield return transform.parent.gameObject.activeSelf;
while (!rigdb.IsSleeping())
yield return new WaitForSeconds(2f);
Destroy(rigdb);
if (collider)
Destroy(collider);
}
}
}