Files
BABA_YAGA/Packages/app.rive.rive-unity/Runtime/AudioEmbeddedAssetReference.cs
2026-05-19 17:39:03 +07:00

37 lines
1.1 KiB
C#

namespace Rive
{
/// <summary>
/// Represents an Audio file asset within a specific Rive file.
/// </summary>
public class AudioEmbeddedAssetReference : EmbeddedAssetReference
{
[System.Obsolete]
public AudioEmbeddedAssetReference(EmbeddedAssetData embeddedAssetData, uint index)
: base(embeddedAssetData, index)
{
}
[System.Obsolete]
public AudioEmbeddedAssetReference(EmbeddedAssetType assetType, uint id, string name, uint embeddededBytesSize, uint index, OutOfBandAsset outOfBandAsset) : base(assetType, id, name, embeddededBytesSize, index, outOfBandAsset)
{
}
internal AudioEmbeddedAssetReference(InitializationData initializationData) : base(initializationData)
{
}
/// <summary>
/// Updates the image asset reference in the Rive file.
/// </summary>
/// <param name="audioAsset"></param>
public void SetAudio(AudioOutOfBandAsset audioAsset)
{
this.UpdateEmbeddedAssetReferenceInFile(audioAsset);
}
}
}