using UnityEngine; namespace OnlyScove.Scripts { [CreateAssetMenu(fileName = "GameSettings", menuName = "Settings/GameSettings")] public class GameSettings : ScriptableObject { [Header("Camera Settings")] public float sensitivity = 1.0f; public bool invertX = false; public bool invertY = false; public bool sideBiasRight = true; // true for Right, false for Left [Header("Other Settings")] public float fieldOfView = 60f; } }