namespace FirstGearGames.SmoothCameraShaker { /// /// ShakableTransform2D is currently the exact same as ShakableTransform. Using inheritance for now should I want to expand upon ShakableTransform2D later. /// public class ShakableTransform2D : ShakableTransform { protected override void Awake() { base.Awake(); } protected override void OnEnable() { base.OnEnable(); } protected override void OnDisable() { base.OnDisable(); } protected override void OnBecameInvisible() { base.OnBecameInvisible(); } protected override void OnBecameVisible() { base.OnBecameVisible(); } } }