using UnityEngine;
namespace FirstGearGames.SmoothCameraShaker
{
public class ShakableBase : MonoBehaviour
{
#region Types.
public enum ShakerTypes
{
CameraShaker = 0,
ObjectShaker = 1
}
#endregion
#region Serialized.
///
///
///
[Tooltip("Shaker type to use. CameraShaker will subscribe to your current or otherwise configured CameraShaker. ObjectShaker will subscribe to the first ObjectShaker found on or in parented objects.")]
[SerializeField]
private ShakerTypes _shakerType = ShakerTypes.CameraShaker;
///
/// Shaker type to use. CameraShaker will subscribe to your current or otherwise configured CameraShaker. ObjectShaker will subscribe to the first ObjectShaker found on or in parented objects.s
///
public ShakerTypes ShakerType { get { return _shakerType; } }
#endregion
}
}