using UnityEngine; [System.AttributeUsage(System.AttributeTargets.Field, AllowMultiple = true)] public class vSeparator : PropertyAttribute { public string label; public string tooltip; public string style; public int fontSize = 10; public vSeparator() { fontSize = 15; } public vSeparator(string label, string tooltip = "") { this.label = label; this.tooltip = tooltip; this.fontSize = 15; } public vSeparator(string label, int fontSize, string tooltip = "") { this.label = label; this.tooltip = tooltip; this.fontSize = fontSize; } }