using UnityEngine; namespace Hallucinate.AI { public class NoiseEmitter : MonoBehaviour { [Header("Settings")] public float defaultNoiseRange = 10f; public LayerMask npcLayer; public void EmitNoise(float volumeMultiplier = 1f) { float range = defaultNoiseRange * volumeMultiplier; Collider[] hitColliders = Physics.OverlapSphere(transform.position, range, npcLayer); foreach (var hit in hitColliders) { EnemyAI npc = hit.GetComponentInParent(); if (npc != null) { npc.HearNoise(transform.position, volumeMultiplier); } } } private void OnDrawGizmosSelected() { Gizmos.color = new Color(1, 1, 0, 0.3f); Gizmos.DrawWireSphere(transform.position, defaultNoiseRange); } } }