%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d054d6e948083b0469b2ff301c0adbab, type: 3} m_Name: Bow@Vbot m_EditorClassIdentifier: weaponCategories: - Bow ikAdjustsLeft: - name: Standing weaponHandOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 340.34958, y: 359.90942, z: 359.7883} weaponHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: -0, y: 0, z: 0} supportHandOffset: position: {x: -0.07846216, y: 0.07601754, z: -0.09941971} eulerAngles: {x: 314.5279, y: 92.26017, z: 81.38225} supportHintOffset: position: {x: 0.04257875, y: 0.013475465, z: -0.080975786} eulerAngles: {x: -0, y: 0, z: 0} spineOffset: spine: {x: 0, y: 0} head: {x: 0, y: 0} - name: StandingAiming weaponHandOffset: position: {x: 0.09825097, y: 0.0075117275, z: -0.0146843735} eulerAngles: {x: 357.97623, y: 336.20804, z: 0.9672326} weaponHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: -0, y: 0, z: 0} supportHandOffset: position: {x: 0.030835655, y: 0.010476179, z: -0.06427148} eulerAngles: {x: 357.0854, y: 38.800285, z: 5.1407533} supportHintOffset: position: {x: -0.3575388, y: -0.4322402, z: 0.20791106} eulerAngles: {x: -0, y: 0, z: 0} spineOffset: spine: {x: 0, y: 0} head: {x: 0, y: 0} - name: Crouching weaponHandOffset: position: {x: 0.15325218, y: 0.43536407, z: -0.06453021} eulerAngles: {x: 354.78033, y: 273.66693, z: 359.07874} weaponHintOffset: position: {x: 0.12886465, y: -0.13965786, z: 0.11315876} eulerAngles: {x: -0, y: 0, z: 0} supportHandOffset: position: {x: 0.0036453148, y: 0.0049531795, z: -0.03802142} eulerAngles: {x: 308.02545, y: 145.9066, z: 338.9411} supportHintOffset: position: {x: 0.010652314, y: 0.033419147, z: -0.11466343} eulerAngles: {x: -0, y: 0, z: 0} spineOffset: spine: {x: 0, y: 0} head: {x: 0, y: 0} - name: CrouchingAiming weaponHandOffset: position: {x: 0.009814382, y: 0.06040573, z: 0.054259874} eulerAngles: {x: -0, y: 0, z: 0} weaponHintOffset: position: {x: 4.633543e-22, y: -5.02163e-22, z: 4.0688108e-22} eulerAngles: {x: -0, y: 0, z: 0} supportHandOffset: position: {x: 0.023832679, y: 0.010416363, z: -0.050424516} eulerAngles: {x: 0.3200409, y: 350.79166, z: 0.43614328} supportHintOffset: position: {x: 0.043137025, y: -0.05019181, z: 0.008699741} eulerAngles: {x: -0, y: 0, z: 0} spineOffset: spine: {x: 0, y: 0} head: {x: 0, y: 0} ikAdjustsRight: - name: Standing weaponHandOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: -0, y: 0, z: 0} weaponHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: -0, y: 0, z: 0} supportHandOffset: position: {x: 0.034881204, y: -0.0046877563, z: -0.08317197} eulerAngles: {x: -0, y: 0, z: 0} supportHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: -0, y: 0, z: 0} spineOffset: spine: {x: 0, y: 0} head: {x: 0, y: 0} - name: StandingAiming weaponHandOffset: position: {x: 0.15510218, y: -0.11856751, z: 0.050237086} eulerAngles: {x: 0.84751385, y: 15.493032, z: 359.95837} weaponHintOffset: position: {x: -0.0008374954, y: 0.024639975, z: -0.0019357628} eulerAngles: {x: -0, y: 0, z: 0} supportHandOffset: position: {x: 0.07711515, y: -0.042190563, z: -0.024832955} eulerAngles: {x: 327.82355, y: 359.16785, z: 0.2502697} supportHintOffset: position: {x: -0.041491672, y: 0.004266858, z: -0.015088394} eulerAngles: {x: -0, y: 0, z: 0} spineOffset: spine: {x: 0, y: 9} head: {x: 5, y: 0} - name: Crouching weaponHandOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} weaponHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} supportHandOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} supportHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} spineOffset: spine: {x: 0, y: 0} head: {x: 0, y: 0} - name: CrouchingAiming weaponHandOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} weaponHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} supportHandOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} supportHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} spineOffset: spine: {x: 0, y: 0} head: {x: 0, y: 0} standingRight: name: Standing weaponHandOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: -0, y: 0, z: 0} weaponHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: -0, y: 0, z: 0} supportHandOffset: position: {x: 0.034881204, y: -0.0046877563, z: -0.08317197} eulerAngles: {x: -0, y: 0, z: 0} supportHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: -0, y: 0, z: 0} spineOffset: spine: {x: 0, y: 0} head: {x: 0, y: 0} standingAimingRight: name: StandingAiming weaponHandOffset: position: {x: 0.15510218, y: -0.11856751, z: 0.050237086} eulerAngles: {x: 0.84751385, y: 15.493032, z: 359.95837} weaponHintOffset: position: {x: -0.0008374954, y: 0.024639975, z: -0.0019357628} eulerAngles: {x: -0, y: 0, z: 0} supportHandOffset: position: {x: 0.07711515, y: -0.042190563, z: -0.024832955} eulerAngles: {x: 327.82355, y: 359.16785, z: 0.2502697} supportHintOffset: position: {x: -0.041491672, y: 0.004266858, z: -0.015088394} eulerAngles: {x: -0, y: 0, z: 0} spineOffset: spine: {x: 0, y: 9} head: {x: 5, y: 0} standingLeft: name: Standing weaponHandOffset: position: {x: -0.12176308, y: -0.011651101, z: -0.0009314866} eulerAngles: {x: -0, y: 0, z: 0} weaponHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: -0, y: 0, z: 0} supportHandOffset: position: {x: 0.0017257514, y: -0.009092104, z: 0.0026741892} eulerAngles: {x: -0, y: 0, z: 0} supportHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: -0, y: 0, z: 0} spineOffset: spine: {x: 0, y: 0} head: {x: 0, y: 0} standingAimingLeft: name: StandingAiming weaponHandOffset: position: {x: 0.09746353, y: -0.11345689, z: -0.011089109} eulerAngles: {x: 357.97623, y: 336.20804, z: 0.9672326} weaponHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: -0, y: 0, z: 0} supportHandOffset: position: {x: 0.019420266, y: -0.018329918, z: -0.13479531} eulerAngles: {x: 1.0018592, y: 359.5602, z: 331.4729} supportHintOffset: position: {x: -0.35898846, y: -0.42268413, z: 0.19840693} eulerAngles: {x: -0, y: 0, z: 0} spineOffset: spine: {x: 0, y: 0} head: {x: 0, y: 0} crouchingRight: name: Crouching weaponHandOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} weaponHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} supportHandOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} supportHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} spineOffset: spine: {x: 0, y: 0} head: {x: 0, y: 0} crouchingAimingRight: name: CrouchingAiming weaponHandOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} weaponHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} supportHandOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} supportHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} spineOffset: spine: {x: 0, y: 0} head: {x: 0, y: 0} crouchingLeft: name: Crouching weaponHandOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} weaponHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} supportHandOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} supportHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} spineOffset: spine: {x: 0, y: 0} head: {x: 0, y: 0} crouchingAimingLeft: name: CrouchingAiming weaponHandOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} weaponHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} supportHandOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} supportHintOffset: position: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0} spineOffset: spine: {x: 0, y: 0} head: {x: 0, y: 0}