using UnityEngine; [System.AttributeUsage(System.AttributeTargets.Field | System.AttributeTargets.Property, AllowMultiple = true, Inherited = true)] public class vBarDisplayAttribute : PropertyAttribute { public readonly string maxValueProperty; public readonly bool showJuntInPlayMode; public vBarDisplayAttribute(string maxValueProperty, bool showJuntInPlayMode = false) { this.maxValueProperty = maxValueProperty; this.showJuntInPlayMode = showJuntInPlayMode; } }