using UnityEngine; using UnityEngine.UIElements; using PrimeTween; using System.Threading.Tasks; namespace Hallucinate.UI { public class SettingsController : BaseUIController { private VisualElement _sidebar; private Label _tabTitle; private ScrollView _content; public override void Initialize(VisualElement uxmlRoot, UIManager manager) { base.Initialize(uxmlRoot, manager); _sidebar = root.Q("Sidebar"); _tabTitle = root.Q