using UnityEngine; using UnityEngine.UIElements; using System.Threading.Tasks; namespace Hallucinate.UI { public class LoginController : BaseUIController { private TextField _nameInput; private Label _errorLabel; private Button _confirmBtn; public override void Initialize(VisualElement uxmlRoot, UIManager manager) { base.Initialize(uxmlRoot, manager); _nameInput = root.Q("UsernameInput"); _errorLabel = root.Q