using System; using System.Collections; using System.Threading.Tasks; using UnityEngine; using UnityEngine.Networking; namespace Hallucinate.UI { public static class FirebaseService { // Thay link database của bạn vào đây private const string BASE_URL = "https://YOUR_FIREBASE_URL.firebaseio.com/users"; public static async Task IsUsernameTaken(string username) { string url = $"{BASE_URL}/{username}.json"; using (UnityWebRequest request = UnityWebRequest.Get(url)) { var operation = request.SendWebRequest(); while (!operation.isDone) await Task.Yield(); if (request.result != UnityWebRequest.Result.Success) return false; // Nếu kết quả trả về không phải "null" nghĩa là user đã tồn tại return request.downloadHandler.text != "null"; } } public static async Task RegisterUser(string username) { string url = $"{BASE_URL}/{username}.json"; string jsonData = "{\"created_at\": \"" + DateTime.Now.ToString() + "\"}"; using (UnityWebRequest request = UnityWebRequest.Put(url, jsonData)) { var operation = request.SendWebRequest(); while (!operation.isDone) await Task.Yield(); return request.result == UnityWebRequest.Result.Success; } } } }