using UnityEngine.UIElements; using System.Threading.Tasks; using OnlyScove.Scripts; using UnityEngine; namespace Hallucinate.UI { public class PauseMenuController : BaseUIController { private Button _resumeBtn; private Button _quitBtn; public override void Initialize(VisualElement uxmlRoot, UIManager manager) { base.Initialize(uxmlRoot, manager); _resumeBtn = root.Q