using UnityEngine; [CreateAssetMenu(fileName = "ObjectInteraction", menuName = "Scriptable Objects/ObjectInteraction")] public class ObjectInteraction : ScriptableObject { [Header("UI Settings")] public string promptText = "Interact"; [Header("Audio & Visuals")] public AudioClip interactionSound; public GameObject interactionVFX; [Header("Settings")] public float interactionCooldown = 0.5f; }